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Game: Sucker Punch's Chris Zimmerman on the attention barrier, finding the spark

Published: 2026-09-14 00:32:33 Views:

At Pocket Gamer Connects, as well as covering all facets of the mobile games industry, our star speakers cover all other platforms, too.

Latest Developments in Game

Here, as with our events like PGC Nordics on October 20th and 21st we get some insights from outside the mobile sphere.

Industry Impact

Sucker Punch was founded in October 1997 by six Microsoft alumni with no publisher, no engine and no game.

What This Means for Businesses

Twenty-nine years later it is a PlayStation Studios team of around 160 people whose last two releases, Ghost of Tsushima and Ghost of Yōtei, are among Sony's biggest first-party properties.

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